This is not my class - it had been created by Russian spectro genius ZukoLord
who asked me to translate it for his English-speaking fans
At the beginning of the battle the Elder (player) has a bear 3/14 (cost 3; when dies, permanently increases its attack by 1 and switches sides) on the board.
All clan cards upgrade only friendly bear.
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1. Trap 0/7 - when bear dies, it replaces trap and increases its attack by 2 till the end of turn.
2. Lair 0/15 - decreases damage dealt to bear by 2. When lair is destroyed, bear increases its attack by 4 till the end of turn.
3. Hunter 4/18 - increases attack of bear and its neighbors by 2.
4. Warden 4/23 - heals 4 life to bear and 2 life to owner every turn; if bear has got full health, heals 3 life to other friendly creatures.
5. Bearâs fury - deals 5+X (X = attack of the bear) damage to all creatures. Bear receives + 1 attack and +1 max hp permanently for each survived creature.
6. Bearâs roar - bear stuns all enemy creatures and attack opponent with doubled damage (cannot be decreased).
7. Hibernation - bear falls asleep for 1 turn but triples its attack for next turn.
8. Call of Arctic - turns bear into white bear X/25 (X = attack of the bear before transformation; immune to spells and creatures abilities).
Modified by Sinist on 2013-01-11 14:59:04
I am three fanat of ZukoLord klass ( извиниÑе за ломанÑй английÑкий ).
Bear 5,6,7,8 seem very overpowered... also, if your opponent is golem or forest and kills your bear, the bear would switch to their side? That would be 2 extra creatures they would control.