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ionasku
2014-08-16 19:06:21
1.Omen of Strength (spell) cost 1 Select 1 target nightmare creature for 1 turn that creature's attack becomes equal to the combined attack of all creatures on owner's side of the field (only that creature can attack)
2.Nightmare Werewolf cost 2 3/22 Each turn heal owner's LP equal to the number of creatures currently on the field
3.Nightmare Alucard cost 3 3/22 Each turn deal damage to the opponent's LP equal to the number of creatures currently on the field
4.Nightmare Mummy cost 4 9/26 Must be summoned on opponent's side of the field into a random empty slot. Each turn controller of Nightmare Mummy must destroy a creature on his side of the field except this creature.If there are no creatures on controller's side of the field except Nightmare Mummy destroy this creture
5.Contempt For The Weak (spell) cost 5 Select 1 target creature on opponent's side of the field if that creatures attack is less than the combined attack of all creatres on owner's side of the field destroy that creature
6.Nightmare Headless Rider cost 6 10/30 Must be summoned on opponent's side of the field into another creatures slot.Each turn deal 10 damage to the controller of this creature
7. Nightmare Boogeyman cost 7 7/40 When summoned deal to the opponent 5 damage for each creature they control
8.Nightmare Scare (spell) cost 0 Select 1 target creature on the field negate that creature's ability for 1 turn
Sinist
2014-08-18 09:54:16
1. May be too good for slot breaking/finishing opponent, but generally very situational card.
2. LP? HP? Decent healer.
3. Reversed nightmare 2... Boring. We have chaos 1-2 in the game though.
4. Interesting idea but ridiculously broken creature. Super-tornado for 4 special power? No, thanks
5. I like this spell but I feel it should have cost 6.
6. Too hot-and-cold depending on healing draw.
7. Ok.
8. Wait what? Why would I ever want to waste turn on such weak spell? Not to mention problems with game mechanics...
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