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Sinist
2014-08-23 15:28:20
He who wants to control horrifying powers, has to pay ultimate price....
Warlock
Playing style - sacrificing resources to get board advantage
Ancient spell can inspire fear in hearts of any enemy. Because if you are so willing to backstab your own ally, what would you do to him?
1. Eye of horror - sacrifices target creature and stuns all enemy creatures for 1 turn
They are possessed with only one passion - passion to kill. To bathe in somebody`s blood and gain his strength. Unfortunately weak minds cannot deal with blood call and sinko into a deep sleep
2. Bloodthirst - this turn all friendly creatures heal themselves amount of hp equal to dealt damage. Owner heals himself X hp (X - damage dealt to opponent) and skips next turn
If you want to summon twisted though powerful parody on average troll whose skin can hardly be penetrated by anything, be prepared to have your very life essence slowly drained by his malicious will
3. Dark troll 6/28 - cannot receive more than 7 dmg in one turn. Every turn decreases owner earth power by 1.
It doesnt care who is who, who wants to fight along with it or against it. Because nobody has been able to look at it fathomless black holes replacing eyes and not to flee
4. Void Terror 7/26 - while alive, increases cost of all creatures for both players by 1.
And here he came, and brought a seal of inevitable doom with him...
5. Harbinger 9/23 - when enters the game, deals 5 damage to owner. When dies, destroys opposite creature.
It is okay to obey him. After all, you cannot hope to resist grim will which sometimes throws everybody in the battle with the scales of fury on his eyes, sometimes turns into lazy monster with only one desire - to be left alone
6. Black keeper 7/35 - when enters the game, doubles attack of all creatures for one turn. When dies, halves attack of all creatures for one turn.
An ultimate test. And very simple one. Either overcome deadly rays of black sun and find rise of new power in yourself or die.
7. Eclipse - deals 24 damage to all creatures. Heals completely survived creatures.
Nobody ever dares to spell his true name. It will remain hidden from the world in a deepest abyss forever. He who comes in the grey of the dawn to reap his harvest is hungry, demanding, vicious to borh friends and enemies... yet unstoppable.
8. Great Dark one 15/75 - when enters the game, decreases all powers of both players by 2. Reduces growth of owner special power by 1.
Modified by Sinist on 2014-08-24 08:28:00
Sinist
2014-08-23 15:28:45
DKill
2014-08-24 05:41:01
Quick Review:
1. Looks Fine.
2. Good but if you cast this, opponent will do minimum damage this turn to your creatures and don't waste any resources. Spammable I guess.
3. I don't think its necessary to stop growth of earth power. Its 6/25 troll with no healing ability, instead immunity upto some extent to spells.
4. Little Overpowered. 8 attack is too much even after balancing the costs for both player.
5. Nice design. I like it. Time triggered tornado.
6. I am still in confusion. Comparing to Cult 4, this gives only one time effect, but this also have some good attack, unsure about this.
7. Very Few creatures will survive this. Can be good combo with Dark Troll and Golems.
8. Ok, now seriously.. Do you really think this guy is not overpowered just by capping special mana growth? And its devastating Attack and HP. I don't think I'll need any other special card after using this anyway.
Nice Pics Btw.
Sinist
2014-08-24 07:41:51
2, 4. Edited.
3. Hmm. Maybe give to troll one more bonus then... It needs a sort of cap to fit class theme. And it is much cheaper than earth comrade.
6. Sure, cult 4 cannot defend itself...
8. Well, why not? Greater Bargul exists officially and doesnt cap your mana growth after all. Combo with fury would obviously be banned.
Modified by Sinist on 2014-08-24 12:54:26
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