1 - Rune Warrior - Tactics Creature - 4/13 - Reduce damage of opponent's spells by 1.2 - Taunt - Tactics Spell - Target creature deals direct damage to the opponent on its next attack instead.3 - Silver Sergeant - Tactics Creature - 4/24 - Adjacent creatures deal 3 extra damage when attacking the opponent.4 - Charging Knight - Tactics Creature - 5/25 - Charging Knight attacks twice while blocked. (NB. If it stops being blocked after first attack, does not do the second).5- Field Mage - Tactics Creature - 6/40 - Spell damage dealt to owner or owner's creatures is redirected to Field Mage.6 - Golden Cavalier - Tactics Creature - 5/41 - Gains 1 attack for each creature in play other than Golden Cavalier.7 - Call to Arms - Tactics Spell - Fill all owner's empty slots with Armed Peasant tokens. (Armed Peasant is a 3/9 creature with the ability "Attacks when it enters play.")8 - Dimension Warrior - Tactics Creature - 8/30 - When Dimension Warrior enters play, deal 10 damage to the opponent. Half of damage dealt by Dimension Warrior is returned to it as health.
1 - Rune Warrior - Tactics Creature - 4/15 - Reduce damage of opponent's spells by 1.2 - Taunt - Tactics Spell - Target creature immediately attacks the opponent. If it is an enemy creature, it is stunned.3 - Silver Sergeant - Tactics Creature - 4/23 - Adjacent non-wall creatures deal 3 extra damage to the opponent while unblocked.4 - Charging Knight - Tactics Creature - 5/25 - Charging Knight attacks twice while blocked. (NB. If it stops being blocked after first attack, does not do the second).5- Field Mage - Tactics Creature - 5/32 - Enemy spell damage dealt to owner or owner's other creatures is redirected to Field Mage.6 - Golden Cavalier - Tactics Creature - 6/42 - Gains 1 attack for each empty slot on your side of the board.7 - Sonorous Warcry - Tactics Spell - Deal 9 damage to the opponent and all enemy creatures. All enemy creatures (not including those summoned) lose their abilities until the end of your next turn.(NB. In the Beast matchup, this also blocks their ability card).8 - General's Retinue - Tactics Creature - 8/41 - You may play an additional creature this turn. General's Retinue decreases the cost of all Tactics cards by 1.
I like it a lot.I think you have managed to bring something new to Spectromancer with each card. All cards have interesting and new influence on the game and require thought when used - and by that I mean - I think the name of the power (tactics) is really suitable!Tactics house is intelligent and have answers to many different situations, and, imo, uses delicate tuned actions to bring the enemy to its fall.to emphasis, I think Battlemage offers a refined quality of tactical used of cards.very good.
2. Half of hypnosis for only 33% less cost, stun is nothing special5. Field mage + armageddon/stone rain = insta win6. Cavalier + armageddon = clear board and min 30 face damage7. Hardly possible to incorporate in game mechanics8. Too cost efficient
1. I really don't think outright countering a Forest Sprite with a 1 cost is very fair! I like the suggestion but I also think it's fine where it is.2. I think this card is definitely weak at the moment, you guys are right, so I'll consider changing it a little. It has some good case scenarios at the moment but I may consider switching this card with the 1 cost and buffing the stats of Rune Warrior.4. You are completely right, I will lower its attack to 4. However, I'm going to raise the HP to compensate.7. I was actually worried about inverting the order because people would hate the countering of their golems with it! (This would be an insanely good card vs golem master.) Do you still think I should swap it?8. I think the problem with reducing creature costs is that it'd actually make a huge difference and be really strong. By restricting it to tactics I feel like it's better. The card gets value anyway in that it can play out a creature immediately alongside it.
7. How do you think it can work mechanically? There are no similiar abilities in the game for a reason8. While Time dragon is a bit stronger in combat, in long perspective cost reduction is much more useful (free and decent direct damage, for example?)
...1. I don't necessarily see a problem with it completely countering forest sprite. it is just one matchup that is really strong (like goblin shaman completely counters Overtime) and, also, if you intend to move Rune Warrior to cost 2 it's even more true. I personally think that with the -1 attack to opposite creature, the card is more interesting. but that is just my opinion.2. I support. I think that as cost1 its better.7. This card must damage ice golem and alike creatures! this is the only natural thing it can do! he's asking to do that! people can hate it all they want, it's meant to damage those creatures by it's definition. I do see the problem in a matchup against golem. the best solution I can think of is that it will do the 9 damage to golem because golem loses its immunity but golem also loses its 10 damage self-inflicting ability so opponent doesn't suffer too much. - I see how one can argue that allowing Tactics7 to damage "immune" creatures is bad decision but I personally think it triggers unique game-situations and a nice signature to Tactics7. 8. As you can understand by now, I prefer cards with more interesting and unique abilities. this is why I suggested for it to reduce all creature cards' costs. but maybe you are right and this would make General's Retinue too cheap even for cost 8. anyhow, this card and class is great as it is.Edit:7. As much as I like it, thinking it over, maybe it's too much. it counters too many cards in a drastic way. it's overpowered imo. I think it needs rework. :(