Voyager Mercury cost 1 5/5 When summoned deal 5 damage to all opponent's creatures
Beautiful Venus cost 2 2/20 When summoned the attack of the creature in the opposing slot is reduced to 0
Dazzling Mars cost 3 2/28 Each turn this creature's attack is increased by 1. When this creature is destroyed deal damage to the opponent equal to this creature's attack
The Magnificent Jupiter cost 4 4/30 When summoned owner can destroy 1 creature on his side of the field. That creature's attack is added to the attack of The Magnificent Jupiter
The Great Saturn cost 5 3/29 This creature is immune to spells and abilities. Whenever a spell is cast increase this creature's attack by 3
The Tyrant Uranus cost 6 8/25 When summoned owner can select 1 target creature on opponent's side of the field. The selected target cannot attack. All damage done to The Despot Uranus is redirected to that creature instead.
Despondent Neptune cost 7 8/26 When summoned owner can destroy up to 3 creatures on his side of the field. Deal 10 damage to the opponent for every creature that was destroyed by this effect
The Supreme Sun cost 8 8/30 When this creature is destroyed owner can sacrifice 1 creature on his side of the field to instantly revive The Supreme Sun
Damnit, I don't care what they say,
Pluto is a planet!!!
This class has several problems:
* Almost all of these cards are very overpowered when compared to existing cards - examples Mercury > Wall of Fire, Saturn > Steel Golem, and Uranus > Mindstealer.
* I don't see much of a coherent strategic theme, aside from creature sacrifice which is a somewhat interesting mechanic but is only implemented in three cards.
* Almost every creature has the same life total, which is poor design because it creates more dependency on the draw than is necessary.
* Some of these creatures' mechanics violate the paradigm of "one click = one action". Neptune would require 3 clicks. Sun would require some kind of choice box or click at an abnormal time.
I do think that the idea of an Astronomer that can control planets or their patron "gods" is incredibly cool (and could make for some awesome card art), but on the whole this is not your best work.
Based on the following version of this class:
Voyager Mercury cost 1 5/5 When summoned deal 5 damage to all opponent's creatures
Beautiful Venus cost 2 2/20 When summoned the attack of the creature in the opposing slot is reduced to 0
Dazzling Mars cost 3 2/28 Each turn this creature's attack is increased by 1. When this creature is destroyed deal damage to the opponent equal to this creature's attack
The Magnificent Jupiter cost 4 4/30 When summoned owner can destroy 1 creature on his side of the field. That creature's attack is added to the attack of The Magnificent Jupiter
The Great Saturn cost 5 3/29 This creature is immune to spells and abilities. Whenever a spell is cast increase this creature's attack by 3
The Tyrant Uranus cost 6 8/25 When summoned owner can select 1 target creature on opponent's side of the field. The selected target cannot attack. All damage done to The Despot Uranus is redirected to that creature instead.
Despondent Neptune cost 7 8/26 When summoned owner can destroy up to 3 creatures on his side of the field. Deal 10 damage to the opponent for every creature that was destroyed by this effect
The Supreme Sun cost 8 8/30 When this creature is destroyed owner can sacrifice 1 creature on his side of the field to instantly revive The Supreme Sun
Modified by Wavelength on 2016-09-25 06:06:19