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1
| Goblin Berserker Fire creature, cost 1Attack 4, life 16 At the beginning of its owners turn, Goblin Berserker deals 2 damage to its neighboring creatures. |
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2
| Wall of Fire Fire creature, cost 2Attack 0, life 5 When Wall of Fire is summoned it deals 5 damage to each of the opponent's creatures. | ||||||
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3
| Priest of Fire Fire creature, cost 3Attack 3, life 13 Priest of Fire increases the growth of its owner's Fire power by 1. |
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4
| Fire Drake Fire creature, cost 4Attack 4, life 18 Fire Drake attacks the turn it enters play. | ||||||
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5
| Orc Chieftain Fire creature, cost 5Attack 3, life 17 Orc Chieftan increases the attack of its neighboring creatures by 2 (except walls). | 6
| Flame Wave Fire spell, cost 6Flame Wave deals 9 damage to each of the opponent's creatures. | |||||||
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7
| Minotaur Commander Fire creature, cost 7Attack 6, life 20 Minotaur Commander increases by 1 the attack of all other owner's creatures (except walls). |
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8
| Bargul Fire creature, cost 8Attack 8, life 26 When Bargul is summoned it deals 4 damage to each other creature. | ||||||
9
| Inferno Fire spell, cost 9Inferno deals 18 damage to target opponent's creature and 10 damage to each of the opponent's other creatures. |
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10
| Fire Elemental Fire creature, cost 10, attack is equalto its owner's Fire power, life 37'+' When Fire Elemental is summoned it deals 3 damage to the opponent and to each of the opponent's creatures. Fire Elemental increases the growth of its owner's Fire power by 1. | |||||||
11
| Armageddon Fire spell, cost 11Armageddon deals (8 + its caster's Fire power) damage to the opponent and to each creature. |
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12
| Dragon Fire creature, cost 12Attack 9, life 40 Dragon increases the damage its owner's spells deal by 50% (total damage will be rounded up). |
1
| Meditation Water spell, cost 1Meditation increases its caster's Fire, Air and Earth powers by 1. |
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2
| Sea Sprite Water creature, cost 2Attack 5, life 22 At the beginning of its owner's turn, Sea Sprite deals 2 damage to its owner. | |||||||
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3
| Merfolk Apostate Water creature, cost 3Attack 3, life 10 When Merfolk Apostate is summoned it increases its owner's Fire power by 2. |
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4
| Ice Golem Water creature, cost 4Attack 4, life 12 Ice Golem receives no damage from spells and abilites. | ||||||
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5
| Merfolk Elder Water creature, cost 5Attack 3, life 16 Merfolk Elder increases the growth of its owner's Air power by 1. |
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6
| Ice Guard Water creature, cost 6Attack 3, life 20 Ice Guard reduces all damage dealt to its owner by 50% (total damage will be rounded up). | ||||||
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7
| Giant Turtle Water creature, cost 7Attack 5, life 16 Damage dealt to Giant Turtle is reduced by 5. | 8
| Acidic Rain Water spell, cost 8Acidic Rain deals 15 damage to each creature, then decreases each of the opponent's powers by 1. | |||||||
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9
| Merfolk Overlord Water creature, cost 9Attack 7, life 35 Merfolk Overlord allows creatures in its neighboring slots to attack the turn they enter play. |
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10
| Water Elemental Water creature, cost 10, attack is equalto its owner's Water power, life 37 When Water Elemental is summoned it heals 10 life to its owner. Water Elemental increases the growth of its owner's Water power by 1. | ||||||
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11
| Mind Master Water creature, cost 11Attack 6, life 23 Mind Master increases the growth of each of its owner's powers by 1. |
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12
| Astral Guard Water creature, cost 12Attack 1, life 18 Astral Guard decreases the growth of each of the opponent's powers by 1. |
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1
| Faerie Apprentice Air creature, cost 1Attack 4, life 12 Faerie Apprentice increases the damage its owner's spells deal by 1. |
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2
| Griffin Air creature, cost 2Attack 3, life 15 When Griffin is summoned, if its owner's Air power is 5 or more, it deals 5 damage to the opponent. | ||||||
3
| Call to Thunder Air spell, cost 3Call to Thunder deals 6 damage to target opponent's creature and 6 damage to the opponent. |
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4
| Faerie Sage Air creature, cost 4Attack 4, life 19 When Faerie Sage is summoned it heals an amount of life to its owner equal to its owner's Earth power, but not more than 10. | |||||||
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5
| Wall of Lightning Air creature, cost 5Attack 0, life 28 At the beginning of its owner's turn, Wall of Lightning deals 4 damage to the opponent. | 6
| Lightning Bolt Air spell, cost 6Lightning Bolt deals (5+its caster's Air power) damage to the opponent. | |||||||
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7
| Phoenix Air creature, cost 7Attack 7, life 16 Each time Phoenix dies, if its owner's Fire power is 10 or greater, it rebirths (another Phoenix is put into the same slot). Phoenix cannot rebirth if a card says that it is "destroyed". | 8
| Chain Lightning Air spell, cost 8Chain Lightning deals 9 damage to the opponent and to each of the opponent's creatures. | |||||||
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9
| Lightning Cloud Air creature, cost 9Attack 4, life 20 Lightning Cloud's attack damages the opponent and each of the opponent's creatures. | 10
| Tornado Air spell, cost 10Destroy target opponent's creature. | |||||||
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11
| Air Elemental Air creature, cost 11, attack is equalto its owner's Air power, life 44 When Air Elemental is summoned it deals 8 damage to the opponent. Air Elemental increases the growth of its owner's Air power by 1. |
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12
| Titan Air creature, cost 12Attack 9, life 40 When Titan is summoned it deals 15 damage to the creature in the opposing slot. |
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1
| Elven Healer Earth creature, cost 1Attack 2, life 12 At the beginning of its owner's turn, Elvish Healer heals 3 life to its owner. | 2
| Nature's Ritual Earth spell, cost 2Nature's Ritual heals 8 life to target caster's creature and to its caster. | |||||||
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3
| Forest Sprite Earth creature, cost 3Attack 1, life 22 Forest Sprite's attack damages the opponent and each of the opponent's creatures. | 4
| Rejuvenation Earth spell, cost 4Rejuvenation heals an amount of life to its caster equal to twice its caster's Earth power. | |||||||
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5
| Elf Hermit Earth creature, cost 5Attack 1, life 13 Elf Hermit increases the growth of its owner's Earth power by 2. | 6
| Nature's Fury Earth spell, cost 6Nature's Fury deals an amount of damage to the opponent equal to the total attack of its caster's two creatures with the highest attack. | |||||||
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7
| Giant Spider Earth creature, cost 7Attack 4, life 24 When Giant Spider is summoned, it puts a 2/11 Forest Spider into each of its empty neighboring slots. |
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8
| Troll Earth creature, cost 8Attack 6, life 26 At the beginning of its owner's turn, Troll heals 4 life to itself. | ||||||
9
| Stone Rain Earth spell, cost 9Stone Rain deals 25 damage to each creature. |
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10
| Earth Elemental Earth creature, cost 10, attack is equalto its owner's Earth power, life 50 Earth Elemental increases the growth of its owner's Earth power by 1. | |||||||
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11
| Master Healer Earth creature, cost 11Attack 3, life 34 At the beginning of its owner's turn, Master Healer heals 3 life to its owner and to each of its owner's creatures. |
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12
| Hydra Earth creature, cost 12Attack 3, life 40 Hydra's attack damages the opponent and each of the opponent's creatures. At the beginning of its owner's turn, Hydra heals 4 life to itself. |
1
| Dark Ritual Death spell, cost 1Dark Ritual deals 3 damage to the opponent's creatures, then heals 3 life to each of its caster's creatures. | 2
| Cursed Fog Death spell, cost 2Cursed Fog deals 12 damage to each creature and 3 damage to the opponent. | ||||||||
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3
| Banshee Death creature, cost 3Attack 4, life 21 When Banshee is summoned it deals damage to the creature in the opposing slot equal to half of that creature's life (rounded up). |
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4
| Emissary of Dorlak Death creature, cost 4Attack 7, life 48 Emissary of Dorlak must be summoned onto another of its owner's creatures. That creature is destroyed. | ||||||
5
| Blood Ritual Death spell, cost 5Destroy target caster's creature. Blood Ritual deals X damage to each of the opponent's creatures, where X is equal to the life of the destroyed creature, but not more than 32. |
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6
| Keeper of Death Death creature, cost 6Attack 7, life 35 Each time an opponent's creature dies Keeper of Death increases its owner's Death power by 1. | |||||||
7
| Drain Souls Death spell, cost 7Kill all creatures. Drain Souls heals an amount of life to its caster equal to twice the number of creatures killed by this spell. When Drain Souls is cast it is replaced by the Rage of Souls spell card. |
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8
| Master Lich Death creature, cost 8Attack 8, life 46 When Master Lich is summoned it deals 8 damage to each of the opponent's creatures. Each time Master Lich deals damage to the opponent, it increases its owner's Death power by 2. |
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1
| Paladin Holy creature, cost 1Attack 4, life 9 When Paladin is summoned it heals 4 life to each of its owner's creatures. |
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2
| Monk Holy creature, cost 2Attack 4, life 13 When Monk dies it increases its owner's Holy power by 2. | ||||||
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3
| Holy Guard Holy creature, cost 3Attack 4, life 23 Holy Guard decreases all damage dealt to its neighboring creatures by 2. | 4
| Divine Justice Holy spell, cost 4Divine Justice heals 12 life to target caster's creature and deals 12 damage to each other creature. | |||||||
5
| Divine Intervention Holy spell, cost 5Divine Intervention increases its caster's Fire, Water, Air and Earth powers by 2, then heals 10 life to its caster. | 6
| Wrath of God Holy spell, cost 6Wrath of God deals 12 damage to each of the opponent's creatures, then increases its caster's Holy power by 1 for each of the opponent's creatures that did not die. | ||||||||
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7
| Angel Holy creature, cost 7Attack 8, life 42 When Angel is summoned it increases its owner's Holy power by 3. |
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8
| Archangel Holy creature, cost 8Attack 8, life 48 When Archangel is summoned it completely heals each of its owner's creatures. |
0
| Overtime Mechanical spell, cost 0Overtime increases its caster's Mechanics power by 1. |
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2
| Dwarven Rifleman Mechanical creature, cost 2Attack 4, life 17 Each time the opponent summons a creature Dwarven Rifleman deals 4 damage to that creature. | |||||||
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3
| Dwarven Craftsman Mechanical creature, cost 3Attack 2, life 17 Dwarven Craftsman increases the growth of its owner's Mechanics power by 1. |
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4
| Ornithopter Mechanical creature, cost 4Attack 4, life 24 At the beginning of its owner's turn, Ornithopter deals 2 damage to each of the opponent's creatures. | ||||||
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5
| Steel Golem Mechanical creature, cost 5Attack 6, life 20 Steel Golem receives no damage from spells and abilities. Damage dealt to Steel Golem is reduced by 1. |
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6
| Cannon Mechanical creature, cost 6Attack 8, life 29 At the beginning of its owner's turn, Cannon deals 8 damage to the opponent's creature with the most life. | ||||||
7
| Cannonade Mechanical spell, cost 7Cannonade deals 19 damage to each of the opponent's creatures. |
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8
| Steam Tank Mechanical creature, cost 8Attack 6, life 52 When Steam Tank is summoned it deals 12 damage to each of the opponent's creatures. |
1
| Madness Illusion spell, cost 1Madness deals damage to each of the opponent's creatures equal to the attack of that creature. |
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2
| Phantom Warrior Illusion creature, cost 2Attack 4, life 4 Damage dealt to Phantom Warrior is reduced to 1. | |||||||
3
| Hypnosis Illusion spell, cost 3The two opponent's creatures with the highest attack immediately attack the opponent. |
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4
| Wall of Reflection Illusion creature, cost 4Attack 0, life 20 Each time Wall of Reflection receives damage it deals an equal amount of damage to the opponent, but not more than the life lost by Wall of Reflection. | |||||||
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5
| Spectral Assassin Illusion creature, cost 5Attack 6 life 22 When Spectral Assassin is summoned it deals 12 damage to the opponent. |
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6
| Spectral Mage Illusion creature, cost 6Attack 7 life 34 When Spectral Mage is summoned it deals damage to each of the opponent's creatures equal to the cost of that creature. | ||||||
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7
| Oracle Illusion creature, cost 7Attack 8, life 41 At the beginning of its owner's turn, Oracle deals damage to the opponent equal to its owner's Illusion power. |
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8
| Hypnotist Illusion creature, cost 8Attack 5 life 39 When Hypnotist is summoned it deals 5 damage to the opponent and to each of the opponent's creatures. Hypnotist increases the growth of its owner's Illusion power by 1. |
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1
| Goblin Shaman Control creature, cost 1Attack 4, life 12 Goblin Shaman increases the cost of all of the opponent's spells by 1. | 2
| Weakness Control spell, cost 2Weakness decreases each of the opponent's powers by 1, then deals 3 damage to the opponent. | |||||||
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3
| Damping Tower Control creature, cost 3Attack 0, life 17 Damping Tower increases the cost of all of the opponent's cards by 1. |
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4
| Ancient Horror Control creature, cost 4Attack 5, life 25 During the opponent's attack, each of their creatures with cost less than Ancient Horror's owner's Control power skip their attack. | ||||||
5
| Poisonous Cloud Control spell, cost 5Poisonous Cloud decreases all of the opponent's powers by 1, then deals damage to each of the opponent's creatures equal to half of its life (rounded up). |
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6
| Ancient Witch Control creature, cost 6Attack 4, life 18 When Ancient Witch is summoned, it decreases each of the opponent's powers by 2. | |||||||
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7
| Mindstealer Control creature, cost 7Attack 8, life 36 Each time a creature in the opposing slot performs its attack, it deals damage to itself instead of Mindstealer. |
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8
| Ancient Giant Control creature, cost 8Attack 8, life 49 When Ancient Giant is summoned it forces opponent to skip their next turn. |
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1
| Insanian Peacekeeper Chaos creature, cost 1Attack 4, life 11 At the beginning of its owner's turn, Insanian Peacekeeper heals 1-6 life to its owner. |
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2
| Insanian Berserker Chaos creature, cost 2Attack 4, life 14 At the beginning of its owner's turn, Insanian Berseker deals 1-6 damage to the opponent. | ||||||
3
| Doom Bolt Chaos spell, cost 3Doom Bolt deals 25 damage to a random opponent's creature. | 4
| Chaotic Wave Chaos spell, cost 4Chaotic Wave deals 2-12 damage to each of the opponent's creatures, then heals 2-12 life to each of its caster's creatures. | ||||||||
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5
| Insanian Shaman Chaos creature, cost 5Attack 3, life 25 At the beginning of its owner's turn, Insanian Shaman decreases a random opponent's power by 2. |
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6
| Insanian Lord Chaos creature, cost 6Attack 6, life 28 At the beginning of its owner's turn, Insanian Lord increases a random owner's power by 2. | ||||||
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7
| Insanian Catapult Chaos creature, cost 7Attack 6, life 38 At the beginning of its owner's turn, Insanian Catapult deals 10 damage to a random opponent's creature. |
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8
| Insanian King Chaos creature, cost 8Attack 6, life 46 At the end of its owner's turn, Insanian King puts a 4/15 Soldier into a random empty slot. |
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1
| Lemure Demonic creature, cost 1Attack 4, life 8 When Lemure dies it is replaced by a 3/6 Scrambled Lemure. | 2
| Explosion Demonic spell, cost 2Destroy target caster's creature. Explosion deals 28 damage to the creature in the opposing slot. | |||||||
3
| Power Chains Demonic spell, cost 3Power Chains deals 12 damage to target opponent's Fire, Water, Air or Earth Creature, then decreases that opponent's power by 3. |
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4
| Ergodemon Demonic creature, cost 4Attack 6, life 23 When Ergodemon dies, it decreases each of the opponent's powers by 1. | |||||||
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5
| Demon Quartermaster Demonic creature, cost 5Attack 2, life 21 Demon Quartermaster increases the growth of its owner's Demonic power by 1. When Demon Quartermaster dies it is replaced by a 6/20 Enraged Quartermaster. | 6
| HellFire Demonic spell, cost 6Hellfire deals 13 damage to each of the opponent's creatures, then increases its caster's Fire power by 1 for each creature killed by this spell. | |||||||
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7
| Three-headed demon Demonic creature, cost 7Attack 3, life 30 Three-headed Demon's attack damages the opponent and each of the opponent's creatures. When Three-headed Demon dies it is replaced by a 2/25 Demon Apostate. |
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8
| Greater Demon Demonic creature, cost 8Attack 8, life 42 When Greater Demon is summoned it deals an amount of damage to the opponent and to each of the opponent's creatures equal to its owner's Fire power, but not more than 10. |
1
| Healing Spray Sorcery spell, cost 1Healing Spray heals 9 life to target caster's creature and 6 life to its neighboring creatures. | 2
| Fireball Sorcery spell, cost 2Fireball deals 9 damage to target opponent's creature and 6 damage to its neighboring creatures. | ||
3
| Steal Essence Sorcery spell, cost 3Steal Essence deals 5 damage to target creature. If the creature is killed by this spell, its caster's Sorcery power is increased by 4. | 4
| Sacrifice Sorcery spell, cost 4Destroy target caster's creature. Sacrifice increases its caster's Fire, Water, Air and Earth powers by 3. | ||
5
| Ritual of Glory Sorcery spell, cost 5Ritual of Glory completely heals each of its caster's creatures, then increases their attack by 3 until end of turn (except walls). | 6
| Mana Burn Sorcery spell, cost 6Mana Burn deals an amount of damage to each of the opponent's creatures equal to the opponent's highest power type, then decreases that opponent's power by 3. | ||
7
| Sonic Boom Sorcery spell, cost 7Sonic Boom deals 11 damage to the opponent and to each of the opponent's creatures. Those creatures skip their attack next turn. | 8
| Disintegrate Sorcery spell, cost 8Destroy target opponent's creature. Disintegrate deals 11 damage to each of the opponent's other creatures. |
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1
| Magic Hamster Beast, cost 1, attack 3, life 9When Magic Hamster is summoned it heals 10 life to each of its neighboring creatures. Activated ability (cost 3) Magic Hamster heals 18 life to all of its owner's creatures. |
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2
| Scorpion Beast, cost 2, attack 5, life 18When Scorpion is summoned it causes the creature in the opposing slot to skip its attack next turn.'+' Activated ability (cost 2) Scorpion deals 14 damage to target opponent's creature. | ||||||
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3
| Wolverine Beast, cost 3, attack 6, life 25Activated ability (cost 2) Wolverine completely heals itself and its attack is increased by 2 permanently. |
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4
| Energy Beast Beast, cost 4, attack 6, life 34Activated ability (cost 1) Energy Beast increases its owner's Fire, Water, Air and Earth powers by 1. | ||||||
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5
| Death Falcon Beast, cost 5, attack 7, life 45Activated ability (cost 1) Death Falcon moves to target empty slot and deals 4 damage to each of the opponent's creatures. |
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6
| White Elephant Beast, cost 6, attack 8, life 40All damage that would be dealt to its owner is dealt to White Elephant instead. Activated ability (cost 0) White Elephant increases its owner's Beast power by 1. | ||||||
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7
| Basilisk Beast, cost 7, attack 6, life 54At the end of its owner's turn Basilisk deals 4 damage to each of the opponent's creatures with 8 or less life. Activated ability (cost 0) Deals 6 damage to target creature. |
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8
| Ancient Dragon Beast, cost 8, attack 8, life 45When Ancient Dragon is summoned it increases each of its owner's powers by 1. Activated ability (cost 3) Ancient Dragon deals 10 damage to the opponent and to each of the opponent's creatures. |
3
| Natural Healing Hamster's ability, cost 3Magic Hamster heals 18 life to all of its owner's creatures. | 2
| Poison Scorpions's ability, cost 2Scorpion deals 14 damage to target opponent's creature. | ||
2
| Enrage Wolverine's ability, cost 2Wolverine completely heals itself and its attack is increased by 2 permanently. | 1
| Pump Energy Energy Beast's ability, cost 1Energy Beast increases its owner's Fire, Water, Air and Earth powers by 1. | ||
1
| Move Falcon Falcon's ability, cost 1Death Falcon moves to target empty slot and deals 4 damage to each of the opponent's creatures. | 0
| Trumpet Elephant's ability, cost 0White Elephant increases its owner's Beast power by 1. | ||
0
| Gaze Basilisk's ability, cost 0Deals 6 damage to target creature. | 3
| Breathe Fire Dragon's ability, cost 3Ancient Dragon deals 10 damage to the opponent and to each of the opponent's creatures. |
0
| Rescue operation Goblin's spell, cost 0Move target creature to a random empty slot. If that creature is owned by this spell's caster, Rescue Operation heals 5 life to it. |
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1
| Goblin Hero Goblin, cost 1Attack 3, life 14 Goblin Hero's attack is increased by 2 for each neighbouring creature. Each time the opponent summons a creature in the opposing slot, Goblin Hero moves to a random empty slot. | |||||||
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2
| Goblin Saboteur Goblin, cost 2Attack 5, life 20 Each time Goblin Saboteur deals damage to the opponent, the opponent loses the cheapest card of a random power type. | 3
| Army of Rats Goblin's spell, cost 3Army of Rats deals 12 damage to each of the opponent's creatures, then deals 12 damage to a random caster's creature. | |||||||
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4
| Portal Jumper Goblin, cost 4Attack 5, life 28 At the end of its owner's turn Portal Jumper stuns the creature in the opposing slot, preventing it from attacking for one turn, then moves to a random slot. |
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5
| Goblin Looter Goblin, cost 5Attack 5, life 28 Each time any creature dies Goblin Looter increases a random power of its owner by 1. | ||||||
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6
| Goblin Raider Goblin, cost 6Attack 4, life 24 When Goblin Raider is summoned, it puts two other Goblin Raiders into random empty slots. |
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7
| Ratmaster Goblin, cost 7Attack 7, life 47 At the beginning of its owner's turn Ratmaster deals 6 damage to each of the opponent's creatures and decreases a random owner's power by 3. |
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1
| Crazy Squirrel Forest creature, cost 1Attack 2, life 2 When Crazy Squirrel is summoned it deals 8 damage to the creature in the opposing slot. |
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2
| Forest Wolf Forest creature, cost 2, life 24Forest Wolf must be summoned onto Magic Rabbit. Magic Rabbit is killed. The attack of Forest Wolf is equal to the attack of the killed Rabbit. | ||||||
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3
| Vindictive Raccoon Forest creature, cost 3Attack 4, life 14 When Vindictive Raccoon is summoned it deals damage to the opponent equal to the attack of the creature in the opposing slot. |
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4
| Enraged Beaver Forest creature, cost 4Attack 3, life 10 When Enraged Beaver is summoned it deals X damage to the opponent and to each of the opponent's creatures where X is equal to the attack of Magic Rabbit. | ||||||
5
| Ritual of the Forest Forest spell, cost 5Ritual of the Forest heals X+5 life to its caster and to each of its caster's creatures where X is equal to the attack of Magic Rabbit. |
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6
| Treefolk Protector Forest creature, cost 6Attack 4, life 25 Treefolk Protector decreases by 3 damage dealt by the opponent's spells. | |||||||
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7
| Bee Queen Forest creature, cost 7Attack 3, life 14 When Bee Queen is summoned it puts a 2/8 Bee Soldier into each of its empty neighbouring slots. When Bee Queen or a Bee Soldier dies it deals 3 damage to the opponent. |
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8
| Angry Angry Bear Forest creature, cost 8Attack 5, life 30 Each time Angry Angry Bear receives damage its attack increases by 1 permanently. |
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1
| Chrono Hunter Time creature, cost 1Attack 4, life 11 Each time Chrono Hunter kills an opponent's creature it increases its owner's Time power by 2. |
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2
| Timeblazer Time creature, cost 2Attack 5, life 17 When Timeblazer is summoned each of its neighbouring creatures attack the opponent this turn instead of the creature in the opposing slot. | ||||||
3
| Hasten Time spell, cost 3Target caster's creature with attack 9 or less immediately attacks the opponent and all the opponent's creatures. | 4
| Time Stop Time spell, cost 4Time Stop deals 4 damage to each of the opponent's creatures and forces the opponent to skip their next turn. | ||||||||
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5
| Timeweaver Time creature, cost 5Attack 5, life 24 When Timeweaver is summoned its owner is able to cast an additional spell this turn. Timeweaver decreases the cost of its owner's spells by 1. |
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6
| Priestess of Moments Time creature, cost 6Attack 4, life 35 Priestess of Moments performs an additional attack in each of its owner's turns, and allows its owner's other creatures to attack the turn they enter play. | ||||||
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7
| Chrono Engine Time creature, cost 7Attack 3, life 33 Chrono Engine allows its owner to use an additional card each turn. Each time its owner skips a turn Chrono Engine increases its owner's Time power by 1. |
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8
| Time Dragon Time creature, cost 8Attack 8, life 40 When Time Dragon is summoned its owner may use an additional card this turn. Time Dragon attacks the turn it enters play. |
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1
| Crusader Holy creature, cost 1Attack 4, life 15 When Crusader is summoned it heals 2 life to each of its owner's creatures. |
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2
| Holy Avenger Holy creature, cost 2Attack 4, life 23 Each time a neighboring creature dies, Holy Avenger's attack increases by 2 permanently. | ||||||
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3
| Templar Holy creature, cost 3Attack 4, life 26 Each time its owner summons a creature into a neighboring slot, Templar deals 4 damage to the opponent. | 4
| Divine Justice Holy spell, cost 4Divine Justice heals 12 life to target caster's creature and deals 12 damage to each other creature. | |||||||
5
| Divine Meddling Holy spell, cost 5Divine Meddling increases its caster's Fire, Water, Air and Earth powers by 2, then deals 10 damage to the opponent. | 6
| Rage of God Holy spell, cost 6Rage of God deals 12 damage to each of the opponent's creatures, then deals 3 damage to the opponent for each of the opponent's creatures that did not die. | ||||||||
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7
| Angel Holy creature, cost 7Attack 8, life 42 When Angel is summoned it increases its owner's Holy power by 3. |
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8
| Angel of War Holy creature, cost 8Attack 8, life 37 When Angel of War is summoned it deals 8 damage to each of the opponent's creatures and heals 8 life to each of its owner's creatures. |
1
| Blood Boil Blood spell, cost 1 blood`2 and 2 life`2Blood Boil deals 4 damage to each of the opponent's creatures, then increases its owner's Blood power by 1 for each creature killed by this spell. |
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2
| Ghoul Blood creature, cost 2 blood`2 and 4 life`2Attack 4, life 25 Each time an opponent's creature dies Ghoul's attack increases by 1 permanently. | |||||||
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3
| Devoted Servant Blood creature, cost 3 blood`2 and 6 life`2Attack 1, life 19 '+'At the beginning of its owner's turn, Devoted Servant's attack increases by 1 permanently. When Devoted Servant dies it increases its owner's Blood power by an amount equal to its attack. |
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4
| Vampire Mystic Blood creature, cost 4 blood`2 and 8 life`2Attack 5, life 46 Each time the opponent receives damage, Vampire Mystic's attack increases by 2 until end of turn. | ||||||
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5
| Justicar Blood creature, cost 5 blood`2 and 10 life`2Attack 3, life 49 The opposing creature receives double damage from all sources. While Justicar is unblocked all damage done to the opponent is increased by 2. |
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6
| Chastiser Blood creature, cost 6 blood`2 and 12 life`2Attack 9, life 51 Each time its owner receives damage Chastiser's attack increases by 2 until after its next attack. | ||||||
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7
| Vampire Elder Blood creature, cost 7 blood`2 and 14 life`2Attack 5, life 27 When Vampire Elder is summoned it puts a 5/14 Initiate into each of its empty neighboring slots. While Vampire Elder is in play Initiates receive no damage. |
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8
| Magister of Blood Blood creature, cost 8 blood`2 and 16 life`2Attack 8, life 33 When Magister of Blood is summoned it deals 16 damage to the opponent and to each of the opponent's blocked creatures. |
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1
| Fanatic Cult creature, cost 1Attack 4, life 26 Fanatic receives double damage from the opponent's spells. | 2
| Call to Ancient Spirits Cult spell, cost 2Call to Ancient Spirits deals 10 damage to each of the opponent's creatures, then deals 5 damage to each of its caster's creatures. | |||||||
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3
| Zealot Cult creature, cost 3Attack 3, life 42 At the beginning of its owner's turn, Zealot's attack increases by 2 permanently. Each time Zealot deals damage it loses an equal amount of life. |
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4
| Monument to Rage Cult creature, cost 4Attack 0, life 63 Owner's creatures perform an additional attack each turn. Each time an owner's creature deal damage by attacking, Monument to Rage loses an equal amount of life. | ||||||
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5
| Cursed Unicorn Cult creature, cost 5Attack 6, life 53 While Cursed Unicorn is blocked, it lose 5 life each turn but all spell damage done to Cursed Unicorn is redirected to the opposite creature. |
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6
| Blind Prophet Cult creature, cost 6Attack 5, life 27 Blind Prophet increases the growth of its owner's Fire, Water, Air and Earth powers by 1 and decreases the growth of its owner's Worship power by 1. | ||||||
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7
| Reaver Cult creature, cost 7Attack 8, life 56 All damage that would be dealt to its owner's other creatures is redirected to Reaver instead. While Reaver is in play, its owner can't cast spells. |
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8
| Greater Bargul Cult creature, cost 8Attack 13, life 58 When Greater Bargul is summoned it deals 20 damage to each other creature. At the beginning of its owner's turn Greater Bargul deals 3 damage to its owner. |
1
| Golem's Frenzy Golem spell, cost 1Golem's Frenzy deals 3 damage to each of the opponent's creatures. For each creature killed by this spell, Golem's attack is increased by 3 until end of turn. |
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2
| Guardian Statue Golem creature, cost 2Attack 4, life 10 Guardian Statue receives no damage until it performs its first attack. | |||||||
3
| Golem's Justice Golem spell, cost 3Golem's Justice deals 4 damage to each of the opponent's creatures, then heals 4 life to Golem's neighbours. | 4
| Army Upgrade Golem spell, cost 4Army Upgrade heals 3 life to each of its caster's creatures. Golem's attack is increased by 2 permanently; this bonus remains even after Golem is killed. | ||||||||
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5
| Golem Instructor Golem creature, cost 5, attack is equalto number of owner's creatures, life 22 Golem Instructor increases Golem's attack by 2. |
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6
| Dark Sculptor Golem creature, cost 6Attack 2, life 8 When Dark Sculptor is summoned it deals X damage to each of the opponent's creatures, where X is equal to the number of creatures in play. | ||||||
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7
| Golem Guide Golem creature, cost 7Attack 7, life 32 When Golem Guide is summoned it swaps positions with Golem and increases Golem's attack by 3 until end of turn. |
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8
| Golem Handler Golem creature, cost 8Attack 5, life 40 While Golem Handler is in play, Golem performs an additional attack during each of its owner's turns. |
7
| Rage of Souls Death spell, cost 7Deals (9 + caster's Death power) damage to each of opponent's creatures. Caster gains 2 life for each creature killed by this spell. |
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1
| Scrambled Lemure Demonic creature, cost 1Attack 3, life 6 | |||||||
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5
| Enraged Quartermaster Demonic creature, cost 5Attack 6, life 20 |
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7
| Demon Apostate Demonic creature, cost 7Attack 2, life 25 At the beginning of its owner's turn Demon Apostate heals 2 life to its owner and to each of its owner's creatures. | ||||||
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3
| Magic Rabbit Forest creature, cost 3Attack 1, life 10 Each turn Mad Hermit summons Magic Rabbit as a passive class ability. There can be only one Magic Rabbit in play. At the beginning of its owner's turn Magic Rabbit's attack increases by 1 permanently. |
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0
| Bee Soldier Forest creatureAttack 2, life 8 When Bee Soldier dies it deals 3 damage to opponent. | ||||||
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0
| Initiate Blood creature, cost 0Attack 5, life 14 While Vampire Elder is in play Initiates receive no damage. |
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3
| Golem Creature, cost 3Attack 3, life 10 Golem receives no damage from spells and abilities. When Golem dies Golem is put into another random empty slot (with full life) and its owner loses 10 life. |